About me
Hi, I’m Sandra, a Norway-based UX/UI designer with a background in business and marketing. I also studied back-end development. That mix helps me bridge user needs with product goals and technical reality. I care about clear structure, accessible interfaces, and small moments of delight that make products feel effortless.
Outside of school/work, I run a small miniatures side business, where I’ve applied the full Design Thinking cycle, talking to hobbyists, testing packaging and finishes, iterating the shop experience, and refining fulfillment. It’s a hands-on playground that keeps me close to users and outcomes.
I’m excited to contribute to teams that value collaboration, craftsmanship, and measurable impact. Let’s build experiences that are clear, accessible, and genuinely useful.
what I can do for you
As a digital designer, I am a visual storyteller, crafting experiences that connect deeply and spark creativity.
1. UX Research & Strategy
User interviews & surveys
Affinity mapping → key insights
Personas, JTBD & user journeys
IA: card sorting, sitemap & task flows
2. UI Design & Design Systems
Wireframes (low → high fidelity)
Design tokens & reusable components
Typography & color (WCAG-ready)
Responsive layouts, mobile-first
3. Prototyping & Interaction
Clickable prototypes (Figma/Framer)
Micro-interactions & motion basics
State handling (empty, error, validation)
Feedback loops & quick iterations
4. Usability, Accessibility & Handoff
Moderated/unmoderated usability tests
Findings, prioritization & design updates
WCAG 2.2 checks (contrast, focus, touch targets)
Dev handoff: documentation & specs
1. UX Research & Strategy
User interviews & surveys
Affinity mapping → key insights
Personas, JTBD & user journeys
IA: card sorting, sitemap & task flows
2. UI Design & Design Systems
Wireframes (low → high fidelity)
Design tokens & reusable components
Typography & color (WCAG-ready)
Responsive layouts, mobile-first
3. Prototyping & Interaction
Clickable prototypes (Figma/Framer)
Micro-interactions & motion basics
State handling (empty, error, validation)
Feedback loops & quick iterations
4. Usability, Accessibility & Handoff
Moderated/unmoderated usability tests
Findings, prioritization & design updates
WCAG 2.2 checks (contrast, focus, touch targets)
Dev handoff: documentation & specs
1. UX Research & Strategy
User interviews & surveys
Affinity mapping → key insights
Personas, JTBD & user journeys
IA: card sorting, sitemap & task flows
2. UI Design & Design Systems
Wireframes (low → high fidelity)
Design tokens & reusable components
Typography & color (WCAG-ready)
Responsive layouts, mobile-first
3. Prototyping & Interaction
Clickable prototypes (Figma/Framer)
Micro-interactions & motion basics
State handling (empty, error, validation)
Feedback loops & quick iterations
4. Usability, Accessibility & Handoff
Moderated/unmoderated usability tests
Findings, prioritization & design updates
WCAG 2.2 checks (contrast, focus, touch targets)
Dev handoff: documentation & specs
My Tech Stack
I build with intention. Framer for fast, interactive web design. Figma for clean interfaces. Canva and Miro for collaboration, ideation, and presentation. Each tool supports how I think, design.

Framer
My creative playground for building interactive and responsive websites—fast, flexible, and no code.

Framer
My creative playground for building interactive and responsive websites—fast, flexible, and no code.

Figma
Where I connect, share insights, and grow within the design and Framer community.

Figma
Where I connect, share insights, and grow within the design and Framer community.

Canva
My quick visual workshop - perfect for marketing assets, and presentation decks made collaboratively.

Canva
My quick visual workshop - perfect for marketing assets, and presentation decks made collaboratively.

Miro
Where ideas take shape - journey maps, user flows, and affinity boards for fast, remote co-creation with the team.

Miro
Where ideas take shape - journey maps, user flows, and affinity boards for fast, remote co-creation with the team.









Design thinking process
My process follows a five-step Design Thinking model. It is based off Stanford's d.school. I adapt it to each project so the work stays human-centred, collaborative, and iterative from first insights to final delivery.
01.
Empathize
User interviews, surveys, and competitive scans uncover real needs, pain points, and context. Findings are translated into personas and clear roadmap to guide the entire design process.
01.
Empathize
User interviews, surveys, and competitive scans uncover real needs, pain points, and context. Findings are translated into personas and clear roadmap to guide the entire design process.
01.
Empathize
User interviews, surveys, and competitive scans uncover real needs, pain points, and context. Findings are translated into personas and clear roadmap to guide the entire design process.



02.
Define
Insights are synthesized into a focused problem statement, scope, and success metrics. Clear goals align the team and guide decision-making.
02.
Define
Insights are synthesized into a focused problem statement, scope, and success metrics. Clear goals align the team and guide decision-making.
02.
Define
Insights are synthesized into a focused problem statement, scope, and success metrics. Clear goals align the team and guide decision-making.



03.
Ideate
“How might we” prompts, user flows, and quick sketching (e.g., Crazy 8s) generate multiple directions. Options are ranked by impact vs. effort to select the strongest path.
03.
Ideate
“How might we” prompts, user flows, and quick sketching (e.g., Crazy 8s) generate multiple directions. Options are ranked by impact vs. effort to select the strongest path.
03.
Ideate
“How might we” prompts, user flows, and quick sketching (e.g., Crazy 8s) generate multiple directions. Options are ranked by impact vs. effort to select the strongest path.
04.
Prototype
Low- to high-fidelity wireframes and clickable prototypes in Figma validate IA, interactions, and accessibility early; before heavy build costs.
04.
Prototype
Low- to high-fidelity wireframes and clickable prototypes in Figma validate IA, interactions, and accessibility early; before heavy build costs.
04.
Prototype
Low- to high-fidelity wireframes and clickable prototypes in Figma validate IA, interactions, and accessibility early; before heavy build costs.
05.
Test & Iterate
Usability testing informs refinements to copy, flows, and visuals. WCAG checks and performance tweaks follow, then developer-ready specs and a clean handoff.
05.
Test & Iterate
Usability testing informs refinements to copy, flows, and visuals. WCAG checks and performance tweaks follow, then developer-ready specs and a clean handoff.
05.
Test & Iterate
Usability testing informs refinements to copy, flows, and visuals. WCAG checks and performance tweaks follow, then developer-ready specs and a clean handoff.




Hi
Hi
Hi
Let's work together
Let’s build something impactful together! Feel free to contact me on aleksandra.d.tanaskovic@gmail.com
About me
Hi, I’m Sandra, a Norway-based UX/UI designer with a background in business and marketing. I also studied back-end development. That mix helps me bridge user needs with product goals and technical reality. I care about clear structure, accessible interfaces, and small moments of delight that make products feel effortless.
Outside of school/work, I run a small miniatures side business, where I’ve applied the full Design Thinking cycle, talking to hobbyists, testing packaging and finishes, iterating the shop experience, and refining fulfillment. It’s a hands-on playground that keeps me close to users and outcomes.
I’m excited to contribute to teams that value collaboration, craftsmanship, and measurable impact. Let’s build experiences that are clear, accessible, and genuinely useful.
what I can do for you
As a digital designer, I am a visual storyteller, crafting experiences that connect deeply and spark creativity.
1. UX Research & Strategy
User interviews & surveys
Affinity mapping → key insights
Personas, JTBD & user journeys
IA: card sorting, sitemap & task flows
2. UI Design & Design Systems
Wireframes (low → high fidelity)
Design tokens & reusable components
Typography & color (WCAG-ready)
Responsive layouts, mobile-first
3. Prototyping & Interaction
Clickable prototypes (Figma/Framer)
Micro-interactions & motion basics
State handling (empty, error, validation)
Feedback loops & quick iterations
4. Usability, Accessibility & Handoff
Moderated/unmoderated usability tests
Findings, prioritization & design updates
WCAG 2.2 checks (contrast, focus, touch targets)
Dev handoff: documentation & specs
1. UX Research & Strategy
User interviews & surveys
Affinity mapping → key insights
Personas, JTBD & user journeys
IA: card sorting, sitemap & task flows
2. UI Design & Design Systems
Wireframes (low → high fidelity)
Design tokens & reusable components
Typography & color (WCAG-ready)
Responsive layouts, mobile-first
3. Prototyping & Interaction
Clickable prototypes (Figma/Framer)
Micro-interactions & motion basics
State handling (empty, error, validation)
Feedback loops & quick iterations
4. Usability, Accessibility & Handoff
Moderated/unmoderated usability tests
Findings, prioritization & design updates
WCAG 2.2 checks (contrast, focus, touch targets)
Dev handoff: documentation & specs
1. UX Research & Strategy
User interviews & surveys
Affinity mapping → key insights
Personas, JTBD & user journeys
IA: card sorting, sitemap & task flows
2. UI Design & Design Systems
Wireframes (low → high fidelity)
Design tokens & reusable components
Typography & color (WCAG-ready)
Responsive layouts, mobile-first
3. Prototyping & Interaction
Clickable prototypes (Figma/Framer)
Micro-interactions & motion basics
State handling (empty, error, validation)
Feedback loops & quick iterations
4. Usability, Accessibility & Handoff
Moderated/unmoderated usability tests
Findings, prioritization & design updates
WCAG 2.2 checks (contrast, focus, touch targets)
Dev handoff: documentation & specs
My Tech Stack
I build with intention. Framer for fast, interactive web design. Figma for clean interfaces. Canva and Miro for collaboration, ideation, and presentation. Each tool supports how I think, design.

Framer
My creative playground for building interactive and responsive websites—fast, flexible, and no code.

Framer
My creative playground for building interactive and responsive websites—fast, flexible, and no code.

Figma
Where I connect, share insights, and grow within the design and Framer community.

Figma
Where I connect, share insights, and grow within the design and Framer community.

Canva
My quick visual workshop - perfect for marketing assets, and presentation decks made collaboratively.

Canva
My quick visual workshop - perfect for marketing assets, and presentation decks made collaboratively.

Miro
Where ideas take shape - journey maps, user flows, and affinity boards for fast, remote co-creation with the team.

Miro
Where ideas take shape - journey maps, user flows, and affinity boards for fast, remote co-creation with the team.









Design thinking process
My process follows a five-step Design Thinking model. It is based off Stanford's d.school. I adapt it to each project so the work stays human-centred, collaborative, and iterative from first insights to final delivery.
01.
Empathize
User interviews, surveys, and competitive scans uncover real needs, pain points, and context. Findings are translated into personas and clear roadmap to guide the entire design process.
01.
Empathize
User interviews, surveys, and competitive scans uncover real needs, pain points, and context. Findings are translated into personas and clear roadmap to guide the entire design process.
01.
Empathize
User interviews, surveys, and competitive scans uncover real needs, pain points, and context. Findings are translated into personas and clear roadmap to guide the entire design process.



02.
Define
Insights are synthesized into a focused problem statement, scope, and success metrics. Clear goals align the team and guide decision-making.
02.
Define
Insights are synthesized into a focused problem statement, scope, and success metrics. Clear goals align the team and guide decision-making.
02.
Define
Insights are synthesized into a focused problem statement, scope, and success metrics. Clear goals align the team and guide decision-making.



03.
Ideate
“How might we” prompts, user flows, and quick sketching (e.g., Crazy 8s) generate multiple directions. Options are ranked by impact vs. effort to select the strongest path.
03.
Ideate
“How might we” prompts, user flows, and quick sketching (e.g., Crazy 8s) generate multiple directions. Options are ranked by impact vs. effort to select the strongest path.
03.
Ideate
“How might we” prompts, user flows, and quick sketching (e.g., Crazy 8s) generate multiple directions. Options are ranked by impact vs. effort to select the strongest path.
04.
Prototype
Low- to high-fidelity wireframes and clickable prototypes in Figma validate IA, interactions, and accessibility early; before heavy build costs.
04.
Prototype
Low- to high-fidelity wireframes and clickable prototypes in Figma validate IA, interactions, and accessibility early; before heavy build costs.
04.
Prototype
Low- to high-fidelity wireframes and clickable prototypes in Figma validate IA, interactions, and accessibility early; before heavy build costs.
05.
Test & Iterate
Usability testing informs refinements to copy, flows, and visuals. WCAG checks and performance tweaks follow, then developer-ready specs and a clean handoff.
05.
Test & Iterate
Usability testing informs refinements to copy, flows, and visuals. WCAG checks and performance tweaks follow, then developer-ready specs and a clean handoff.
05.
Test & Iterate
Usability testing informs refinements to copy, flows, and visuals. WCAG checks and performance tweaks follow, then developer-ready specs and a clean handoff.




Hi
Hi
Hi
Let's work together
Let’s build something impactful together! Feel free to contact me on aleksandra.d.tanaskovic@gmail.com
About me
Hi, I’m Sandra, a Norway-based UX/UI designer with a background in business and marketing. I also studied back-end development. That mix helps me bridge user needs with product goals and technical reality. I care about clear structure, accessible interfaces, and small moments of delight that make products feel effortless.
Outside of school/work, I run a small miniatures side business, where I’ve applied the full Design Thinking cycle, talking to hobbyists, testing packaging and finishes, iterating the shop experience, and refining fulfillment. It’s a hands-on playground that keeps me close to users and outcomes.
I’m excited to contribute to teams that value collaboration, craftsmanship, and measurable impact. Let’s build experiences that are clear, accessible, and genuinely useful.
what I can do for you
As a digital designer, I am a visual storyteller, crafting experiences that connect deeply and spark creativity.
1. UX Research & Strategy
User interviews & surveys
Affinity mapping → key insights
Personas, JTBD & user journeys
IA: card sorting, sitemap & task flows
2. UI Design & Design Systems
Wireframes (low → high fidelity)
Design tokens & reusable components
Typography & color (WCAG-ready)
Responsive layouts, mobile-first
3. Prototyping & Interaction
Clickable prototypes (Figma/Framer)
Micro-interactions & motion basics
State handling (empty, error, validation)
Feedback loops & quick iterations
4. Usability, Accessibility & Handoff
Moderated/unmoderated usability tests
Findings, prioritization & design updates
WCAG 2.2 checks (contrast, focus, touch targets)
Dev handoff: documentation & specs
1. UX Research & Strategy
User interviews & surveys
Affinity mapping → key insights
Personas, JTBD & user journeys
IA: card sorting, sitemap & task flows
2. UI Design & Design Systems
Wireframes (low → high fidelity)
Design tokens & reusable components
Typography & color (WCAG-ready)
Responsive layouts, mobile-first
3. Prototyping & Interaction
Clickable prototypes (Figma/Framer)
Micro-interactions & motion basics
State handling (empty, error, validation)
Feedback loops & quick iterations
4. Usability, Accessibility & Handoff
Moderated/unmoderated usability tests
Findings, prioritization & design updates
WCAG 2.2 checks (contrast, focus, touch targets)
Dev handoff: documentation & specs
1. UX Research & Strategy
User interviews & surveys
Affinity mapping → key insights
Personas, JTBD & user journeys
IA: card sorting, sitemap & task flows
2. UI Design & Design Systems
Wireframes (low → high fidelity)
Design tokens & reusable components
Typography & color (WCAG-ready)
Responsive layouts, mobile-first
3. Prototyping & Interaction
Clickable prototypes (Figma/Framer)
Micro-interactions & motion basics
State handling (empty, error, validation)
Feedback loops & quick iterations
4. Usability, Accessibility & Handoff
Moderated/unmoderated usability tests
Findings, prioritization & design updates
WCAG 2.2 checks (contrast, focus, touch targets)
Dev handoff: documentation & specs
My Tech Stack
I build with intention. Framer for fast, interactive web design. Figma for clean interfaces. Canva and Miro for collaboration, ideation, and presentation. Each tool supports how I think, design.

Framer
My creative playground for building interactive and responsive websites—fast, flexible, and no code.

Framer
My creative playground for building interactive and responsive websites—fast, flexible, and no code.

Figma
Where I connect, share insights, and grow within the design and Framer community.

Figma
Where I connect, share insights, and grow within the design and Framer community.

Canva
My quick visual workshop - perfect for marketing assets, and presentation decks made collaboratively.

Canva
My quick visual workshop - perfect for marketing assets, and presentation decks made collaboratively.

Miro
Where ideas take shape - journey maps, user flows, and affinity boards for fast, remote co-creation with the team.

Miro
Where ideas take shape - journey maps, user flows, and affinity boards for fast, remote co-creation with the team.









Design thinking process
My process follows a five-step Design Thinking model. It is based off Stanford's d.school. I adapt it to each project so the work stays human-centred, collaborative, and iterative from first insights to final delivery.
01.
Empathize
User interviews, surveys, and competitive scans uncover real needs, pain points, and context. Findings are translated into personas and clear roadmap to guide the entire design process.
01.
Empathize
User interviews, surveys, and competitive scans uncover real needs, pain points, and context. Findings are translated into personas and clear roadmap to guide the entire design process.
01.
Empathize
User interviews, surveys, and competitive scans uncover real needs, pain points, and context. Findings are translated into personas and clear roadmap to guide the entire design process.



02.
Define
Insights are synthesized into a focused problem statement, scope, and success metrics. Clear goals align the team and guide decision-making.
02.
Define
Insights are synthesized into a focused problem statement, scope, and success metrics. Clear goals align the team and guide decision-making.
02.
Define
Insights are synthesized into a focused problem statement, scope, and success metrics. Clear goals align the team and guide decision-making.



03.
Ideate
“How might we” prompts, user flows, and quick sketching (e.g., Crazy 8s) generate multiple directions. Options are ranked by impact vs. effort to select the strongest path.
03.
Ideate
“How might we” prompts, user flows, and quick sketching (e.g., Crazy 8s) generate multiple directions. Options are ranked by impact vs. effort to select the strongest path.
03.
Ideate
“How might we” prompts, user flows, and quick sketching (e.g., Crazy 8s) generate multiple directions. Options are ranked by impact vs. effort to select the strongest path.
04.
Prototype
Low- to high-fidelity wireframes and clickable prototypes in Figma validate IA, interactions, and accessibility early; before heavy build costs.
04.
Prototype
Low- to high-fidelity wireframes and clickable prototypes in Figma validate IA, interactions, and accessibility early; before heavy build costs.
04.
Prototype
Low- to high-fidelity wireframes and clickable prototypes in Figma validate IA, interactions, and accessibility early; before heavy build costs.
05.
Test & Iterate
Usability testing informs refinements to copy, flows, and visuals. WCAG checks and performance tweaks follow, then developer-ready specs and a clean handoff.
05.
Test & Iterate
Usability testing informs refinements to copy, flows, and visuals. WCAG checks and performance tweaks follow, then developer-ready specs and a clean handoff.
05.
Test & Iterate
Usability testing informs refinements to copy, flows, and visuals. WCAG checks and performance tweaks follow, then developer-ready specs and a clean handoff.




Hi
Hi
Hi
Let's work together
Let’s build something impactful together! Feel free to contact me on aleksandra.d.tanaskovic@gmail.com