

Hi


Hi


Hi
Sandra Tanaskovic
ux/ui
designer
Norway-based UX/UI designer focused on clarity, access, and impact.
Norway-based UX/UI designer focused on clarity, access, and impact.
what I can do for you
I turn research into simple, usable, and beautiful digital products by balancing user needs, business goals, and accessible design to create work that lasts.
1. UX Research & Strategy
User interviews & surveys
Affinity mapping → key insights
Personas, JTBD & user journeys
IA: card sorting, sitemap & task flows
2. UI Design & Design Systems
Wireframes (low → high fidelity)
Design tokens & reusable components
Typography & color (WCAG-ready)
Responsive layouts, mobile-first
3. Prototyping & Interaction
Clickable prototypes (Figma/Framer)
Micro-interactions & motion basics
State handling (empty, error, validation)
Feedback loops & quick iterations
4. Usability, Accessibility & Handoff
Moderated/unmoderated usability tests
Findings, prioritization & design updates
WCAG 2.2 checks (contrast, focus, touch targets)
Dev handoff: documentation & specs
1. UX Research & Strategy
User interviews & surveys
Affinity mapping → key insights
Personas, JTBD & user journeys
IA: card sorting, sitemap & task flows
2. UI Design & Design Systems
Wireframes (low → high fidelity)
Design tokens & reusable components
Typography & color (WCAG-ready)
Responsive layouts, mobile-first
3. Prototyping & Interaction
Clickable prototypes (Figma/Framer)
Micro-interactions & motion basics
State handling (empty, error, validation)
Feedback loops & quick iterations
4. Usability, Accessibility & Handoff
Moderated/unmoderated usability tests
Findings, prioritization & design updates
WCAG 2.2 checks (contrast, focus, touch targets)
Dev handoff: documentation & specs
1. UX Research & Strategy
User interviews & surveys
Affinity mapping → key insights
Personas, JTBD & user journeys
IA: card sorting, sitemap & task flows
2. UI Design & Design Systems
Wireframes (low → high fidelity)
Design tokens & reusable components
Typography & color (WCAG-ready)
Responsive layouts, mobile-first
3. Prototyping & Interaction
Clickable prototypes (Figma/Framer)
Micro-interactions & motion basics
State handling (empty, error, validation)
Feedback loops & quick iterations
4. Usability, Accessibility & Handoff
Moderated/unmoderated usability tests
Findings, prioritization & design updates
WCAG 2.2 checks (contrast, focus, touch targets)
Dev handoff: documentation & specs
About me
Hi, I'm Sandra, a UX designer with a background in business, marketing, and back-end development. Passionate about turning research into simple, accessible, and beautiful digital products.
Design thinking process
My process follows a five-step Design Thinking model. It is based off Stanford's d.school. I adapt it to each project so the work stays human-centred, collaborative, and iterative from first insights to final delivery.
01.
Empathize
User interviews, surveys, and competitive scans uncover real needs, pain points, and context. Findings are translated into personas and clear roadmap to guide the entire design process.
01.
Empathize
User interviews, surveys, and competitive scans uncover real needs, pain points, and context. Findings are translated into personas and clear roadmap to guide the entire design process.
01.
Empathize
User interviews, surveys, and competitive scans uncover real needs, pain points, and context. Findings are translated into personas and clear roadmap to guide the entire design process.



02.
Define
Insights are synthesized into a focused problem statement, scope, and success metrics. Clear goals align the team and guide decision-making.
02.
Define
Insights are synthesized into a focused problem statement, scope, and success metrics. Clear goals align the team and guide decision-making.
02.
Define
Insights are synthesized into a focused problem statement, scope, and success metrics. Clear goals align the team and guide decision-making.



03.
Ideate
“How might we” prompts, user flows, and quick sketching (e.g., Crazy 8s) generate multiple directions. Options are ranked by impact vs. effort to select the strongest path.
03.
Ideate
“How might we” prompts, user flows, and quick sketching (e.g., Crazy 8s) generate multiple directions. Options are ranked by impact vs. effort to select the strongest path.
03.
Ideate
“How might we” prompts, user flows, and quick sketching (e.g., Crazy 8s) generate multiple directions. Options are ranked by impact vs. effort to select the strongest path.
04.
Prototype
Low- to high-fidelity wireframes and clickable prototypes in Figma validate IA, interactions, and accessibility early; before heavy build costs.
04.
Prototype
Low- to high-fidelity wireframes and clickable prototypes in Figma validate IA, interactions, and accessibility early; before heavy build costs.
04.
Prototype
Low- to high-fidelity wireframes and clickable prototypes in Figma validate IA, interactions, and accessibility early; before heavy build costs.
05.
Test & Iterate
Usability testing informs refinements to copy, flows, and visuals. WCAG checks and performance tweaks follow, then developer-ready specs and a clean handoff.
05.
Test & Iterate
Usability testing informs refinements to copy, flows, and visuals. WCAG checks and performance tweaks follow, then developer-ready specs and a clean handoff.
05.
Test & Iterate
Usability testing informs refinements to copy, flows, and visuals. WCAG checks and performance tweaks follow, then developer-ready specs and a clean handoff.

Case studies
Team-based case studies from my UX program. Roles varied by project; each case clearly states my contributions across the process.

UI / UX Design
Flexee - Part-time work app
Team-based capstone from my UX program. We designed Flexee, a verified-employer marketplace for flexible part-time jobs.

UI / UX Design
MoveIt — Mobile & Smartwatch Fitness App
A clean, accessible flow to find a workout, follow it, and track resting HR across devices—built for speed and clarity.
What My professors Say
Here’s what my professors say about my collaboration, process, and teamwork while studying.
Your approach to analysing the test data was insighIul. You extracted meaningful paJerns and translated them into ac7onable design recommenda7ons. The addi7on of sketches to illustrate proposed design changes was especially effec7ve, as it grounded your sugges7ons in visual evidence and made the connec7on between data and design decisions much more tangible. Overall, the synthesis of your findings was both thoughIul and easy to understand, resul7ng in a compelling presenta7on of your usability insights. (Team work)
Lee-Roy Kruger
Professor
Your approach to analysing the test data was insighIul. You extracted meaningful paJerns and translated them into ac7onable design recommenda7ons. The addi7on of sketches to illustrate proposed design changes was especially effec7ve, as it grounded your sugges7ons in visual evidence and made the connec7on between data and design decisions much more tangible. Overall, the synthesis of your findings was both thoughIul and easy to understand, resul7ng in a compelling presenta7on of your usability insights. (Team work)
Lee-Roy Kruger
Professor
Your approach to analysing the test data was insighIul. You extracted meaningful paJerns and translated them into ac7onable design recommenda7ons. The addi7on of sketches to illustrate proposed design changes was especially effec7ve, as it grounded your sugges7ons in visual evidence and made the connec7on between data and design decisions much more tangible. Overall, the synthesis of your findings was both thoughIul and easy to understand, resul7ng in a compelling presenta7on of your usability insights. (Team work)
Lee-Roy Kruger
Professor
Your work has illustrated that you have the capacity to combine the accumulated competence and practical skills from the first semester and showcase how you were able to complete a larger project – consisting of user research, ideation, wireframing, and usability testing. You have also illustrated how to collaborate in a dynamic team, providing the opportunity to enhance soft skills, like communication and conflict resolution. (Team work)
Candice Kruger
Professor
Your work has illustrated that you have the capacity to combine the accumulated competence and practical skills from the first semester and showcase how you were able to complete a larger project – consisting of user research, ideation, wireframing, and usability testing. You have also illustrated how to collaborate in a dynamic team, providing the opportunity to enhance soft skills, like communication and conflict resolution. (Team work)
Candice Kruger
Professor
Your work has illustrated that you have the capacity to combine the accumulated competence and practical skills from the first semester and showcase how you were able to complete a larger project – consisting of user research, ideation, wireframing, and usability testing. You have also illustrated how to collaborate in a dynamic team, providing the opportunity to enhance soft skills, like communication and conflict resolution. (Team work)
Candice Kruger
Professor
Great collaboration. We can see how you have wireframed your solution to meet the intended users’ needs and goals. Reflecting on the previous stages of your process was documented quite nicely, providing the reader with background context to your design decision-making process. Great job on the wireframes produced. (Team work)
Lee-Roy Kruger
Professor
Great collaboration. We can see how you have wireframed your solution to meet the intended users’ needs and goals. Reflecting on the previous stages of your process was documented quite nicely, providing the reader with background context to your design decision-making process. Great job on the wireframes produced. (Team work)
Lee-Roy Kruger
Professor
Great collaboration. We can see how you have wireframed your solution to meet the intended users’ needs and goals. Reflecting on the previous stages of your process was documented quite nicely, providing the reader with background context to your design decision-making process. Great job on the wireframes produced. (Team work)
Lee-Roy Kruger
Professor



Hi
Hi
Hi
Let's work together
Let’s build something impactful together! Feel free to contact me on aleksandra.d.tanaskovic@gmail.com


Hi


Hi


Hi
Sandra Tanaskovic
ux/ui
designer
Norway-based UX/UI designer focused on clarity, access, and impact.
Norway-based UX/UI designer focused on clarity, access, and impact.
what I can do for you
I turn research into simple, usable, and beautiful digital products by balancing user needs, business goals, and accessible design to create work that lasts.
1. UX Research & Strategy
User interviews & surveys
Affinity mapping → key insights
Personas, JTBD & user journeys
IA: card sorting, sitemap & task flows
2. UI Design & Design Systems
Wireframes (low → high fidelity)
Design tokens & reusable components
Typography & color (WCAG-ready)
Responsive layouts, mobile-first
3. Prototyping & Interaction
Clickable prototypes (Figma/Framer)
Micro-interactions & motion basics
State handling (empty, error, validation)
Feedback loops & quick iterations
4. Usability, Accessibility & Handoff
Moderated/unmoderated usability tests
Findings, prioritization & design updates
WCAG 2.2 checks (contrast, focus, touch targets)
Dev handoff: documentation & specs
1. UX Research & Strategy
User interviews & surveys
Affinity mapping → key insights
Personas, JTBD & user journeys
IA: card sorting, sitemap & task flows
2. UI Design & Design Systems
Wireframes (low → high fidelity)
Design tokens & reusable components
Typography & color (WCAG-ready)
Responsive layouts, mobile-first
3. Prototyping & Interaction
Clickable prototypes (Figma/Framer)
Micro-interactions & motion basics
State handling (empty, error, validation)
Feedback loops & quick iterations
4. Usability, Accessibility & Handoff
Moderated/unmoderated usability tests
Findings, prioritization & design updates
WCAG 2.2 checks (contrast, focus, touch targets)
Dev handoff: documentation & specs
1. UX Research & Strategy
User interviews & surveys
Affinity mapping → key insights
Personas, JTBD & user journeys
IA: card sorting, sitemap & task flows
2. UI Design & Design Systems
Wireframes (low → high fidelity)
Design tokens & reusable components
Typography & color (WCAG-ready)
Responsive layouts, mobile-first
3. Prototyping & Interaction
Clickable prototypes (Figma/Framer)
Micro-interactions & motion basics
State handling (empty, error, validation)
Feedback loops & quick iterations
4. Usability, Accessibility & Handoff
Moderated/unmoderated usability tests
Findings, prioritization & design updates
WCAG 2.2 checks (contrast, focus, touch targets)
Dev handoff: documentation & specs
About me
Hi, I'm Sandra, a UX designer with a background in business, marketing, and back-end development. Passionate about turning research into simple, accessible, and beautiful digital products.
Design thinking process
My process follows a five-step Design Thinking model. It is based off Stanford's d.school. I adapt it to each project so the work stays human-centred, collaborative, and iterative from first insights to final delivery.
01.
Empathize
User interviews, surveys, and competitive scans uncover real needs, pain points, and context. Findings are translated into personas and clear roadmap to guide the entire design process.
01.
Empathize
User interviews, surveys, and competitive scans uncover real needs, pain points, and context. Findings are translated into personas and clear roadmap to guide the entire design process.
01.
Empathize
User interviews, surveys, and competitive scans uncover real needs, pain points, and context. Findings are translated into personas and clear roadmap to guide the entire design process.



02.
Define
Insights are synthesized into a focused problem statement, scope, and success metrics. Clear goals align the team and guide decision-making.
02.
Define
Insights are synthesized into a focused problem statement, scope, and success metrics. Clear goals align the team and guide decision-making.
02.
Define
Insights are synthesized into a focused problem statement, scope, and success metrics. Clear goals align the team and guide decision-making.



03.
Ideate
“How might we” prompts, user flows, and quick sketching (e.g., Crazy 8s) generate multiple directions. Options are ranked by impact vs. effort to select the strongest path.
03.
Ideate
“How might we” prompts, user flows, and quick sketching (e.g., Crazy 8s) generate multiple directions. Options are ranked by impact vs. effort to select the strongest path.
03.
Ideate
“How might we” prompts, user flows, and quick sketching (e.g., Crazy 8s) generate multiple directions. Options are ranked by impact vs. effort to select the strongest path.
04.
Prototype
Low- to high-fidelity wireframes and clickable prototypes in Figma validate IA, interactions, and accessibility early; before heavy build costs.
04.
Prototype
Low- to high-fidelity wireframes and clickable prototypes in Figma validate IA, interactions, and accessibility early; before heavy build costs.
04.
Prototype
Low- to high-fidelity wireframes and clickable prototypes in Figma validate IA, interactions, and accessibility early; before heavy build costs.
05.
Test & Iterate
Usability testing informs refinements to copy, flows, and visuals. WCAG checks and performance tweaks follow, then developer-ready specs and a clean handoff.
05.
Test & Iterate
Usability testing informs refinements to copy, flows, and visuals. WCAG checks and performance tweaks follow, then developer-ready specs and a clean handoff.
05.
Test & Iterate
Usability testing informs refinements to copy, flows, and visuals. WCAG checks and performance tweaks follow, then developer-ready specs and a clean handoff.

Case studies
Team-based case studies from my UX program. Roles varied by project; each case clearly states my contributions across the process.

UI / UX Design
Flexee - Part-time work app
Team-based capstone from my UX program. We designed Flexee, a verified-employer marketplace for flexible part-time jobs.

UI / UX Design
MoveIt — Mobile & Smartwatch Fitness App
A clean, accessible flow to find a workout, follow it, and track resting HR across devices—built for speed and clarity.
What My professors Say
Here’s what my professors say about my collaboration, process, and teamwork while studying.
Your approach to analysing the test data was insighIul. You extracted meaningful paJerns and translated them into ac7onable design recommenda7ons. The addi7on of sketches to illustrate proposed design changes was especially effec7ve, as it grounded your sugges7ons in visual evidence and made the connec7on between data and design decisions much more tangible. Overall, the synthesis of your findings was both thoughIul and easy to understand, resul7ng in a compelling presenta7on of your usability insights. (Team work)
Lee-Roy Kruger
Professor
Your approach to analysing the test data was insighIul. You extracted meaningful paJerns and translated them into ac7onable design recommenda7ons. The addi7on of sketches to illustrate proposed design changes was especially effec7ve, as it grounded your sugges7ons in visual evidence and made the connec7on between data and design decisions much more tangible. Overall, the synthesis of your findings was both thoughIul and easy to understand, resul7ng in a compelling presenta7on of your usability insights. (Team work)
Lee-Roy Kruger
Professor
Your approach to analysing the test data was insighIul. You extracted meaningful paJerns and translated them into ac7onable design recommenda7ons. The addi7on of sketches to illustrate proposed design changes was especially effec7ve, as it grounded your sugges7ons in visual evidence and made the connec7on between data and design decisions much more tangible. Overall, the synthesis of your findings was both thoughIul and easy to understand, resul7ng in a compelling presenta7on of your usability insights. (Team work)
Lee-Roy Kruger
Professor
Your work has illustrated that you have the capacity to combine the accumulated competence and practical skills from the first semester and showcase how you were able to complete a larger project – consisting of user research, ideation, wireframing, and usability testing. You have also illustrated how to collaborate in a dynamic team, providing the opportunity to enhance soft skills, like communication and conflict resolution. (Team work)
Candice Kruger
Professor
Your work has illustrated that you have the capacity to combine the accumulated competence and practical skills from the first semester and showcase how you were able to complete a larger project – consisting of user research, ideation, wireframing, and usability testing. You have also illustrated how to collaborate in a dynamic team, providing the opportunity to enhance soft skills, like communication and conflict resolution. (Team work)
Candice Kruger
Professor
Your work has illustrated that you have the capacity to combine the accumulated competence and practical skills from the first semester and showcase how you were able to complete a larger project – consisting of user research, ideation, wireframing, and usability testing. You have also illustrated how to collaborate in a dynamic team, providing the opportunity to enhance soft skills, like communication and conflict resolution. (Team work)
Candice Kruger
Professor
Great collaboration. We can see how you have wireframed your solution to meet the intended users’ needs and goals. Reflecting on the previous stages of your process was documented quite nicely, providing the reader with background context to your design decision-making process. Great job on the wireframes produced. (Team work)
Lee-Roy Kruger
Professor
Great collaboration. We can see how you have wireframed your solution to meet the intended users’ needs and goals. Reflecting on the previous stages of your process was documented quite nicely, providing the reader with background context to your design decision-making process. Great job on the wireframes produced. (Team work)
Lee-Roy Kruger
Professor
Great collaboration. We can see how you have wireframed your solution to meet the intended users’ needs and goals. Reflecting on the previous stages of your process was documented quite nicely, providing the reader with background context to your design decision-making process. Great job on the wireframes produced. (Team work)
Lee-Roy Kruger
Professor



Hi
Hi
Hi
Let's work together
Let’s build something impactful together! Feel free to contact me on aleksandra.d.tanaskovic@gmail.com


Hi


Hi


Hi
Sandra Tanaskovic
ux/ui
designer
Norway-based UX/UI designer focused on clarity, access, and impact.
Norway-based UX/UI designer focused on clarity, access, and impact.
what I can do for you
I turn research into simple, usable, and beautiful digital products by balancing user needs, business goals, and accessible design to create work that lasts.
1. UX Research & Strategy
User interviews & surveys
Affinity mapping → key insights
Personas, JTBD & user journeys
IA: card sorting, sitemap & task flows
2. UI Design & Design Systems
Wireframes (low → high fidelity)
Design tokens & reusable components
Typography & color (WCAG-ready)
Responsive layouts, mobile-first
3. Prototyping & Interaction
Clickable prototypes (Figma/Framer)
Micro-interactions & motion basics
State handling (empty, error, validation)
Feedback loops & quick iterations
4. Usability, Accessibility & Handoff
Moderated/unmoderated usability tests
Findings, prioritization & design updates
WCAG 2.2 checks (contrast, focus, touch targets)
Dev handoff: documentation & specs
1. UX Research & Strategy
User interviews & surveys
Affinity mapping → key insights
Personas, JTBD & user journeys
IA: card sorting, sitemap & task flows
2. UI Design & Design Systems
Wireframes (low → high fidelity)
Design tokens & reusable components
Typography & color (WCAG-ready)
Responsive layouts, mobile-first
3. Prototyping & Interaction
Clickable prototypes (Figma/Framer)
Micro-interactions & motion basics
State handling (empty, error, validation)
Feedback loops & quick iterations
4. Usability, Accessibility & Handoff
Moderated/unmoderated usability tests
Findings, prioritization & design updates
WCAG 2.2 checks (contrast, focus, touch targets)
Dev handoff: documentation & specs
1. UX Research & Strategy
User interviews & surveys
Affinity mapping → key insights
Personas, JTBD & user journeys
IA: card sorting, sitemap & task flows
2. UI Design & Design Systems
Wireframes (low → high fidelity)
Design tokens & reusable components
Typography & color (WCAG-ready)
Responsive layouts, mobile-first
3. Prototyping & Interaction
Clickable prototypes (Figma/Framer)
Micro-interactions & motion basics
State handling (empty, error, validation)
Feedback loops & quick iterations
4. Usability, Accessibility & Handoff
Moderated/unmoderated usability tests
Findings, prioritization & design updates
WCAG 2.2 checks (contrast, focus, touch targets)
Dev handoff: documentation & specs
About me
Hi, I'm Sandra, a UX designer with a background in business, marketing, and back-end development. Passionate about turning research into simple, accessible, and beautiful digital products.
Design thinking process
My process follows a five-step Design Thinking model. It is based off Stanford's d.school. I adapt it to each project so the work stays human-centred, collaborative, and iterative from first insights to final delivery.
01.
Empathize
User interviews, surveys, and competitive scans uncover real needs, pain points, and context. Findings are translated into personas and clear roadmap to guide the entire design process.
01.
Empathize
User interviews, surveys, and competitive scans uncover real needs, pain points, and context. Findings are translated into personas and clear roadmap to guide the entire design process.
01.
Empathize
User interviews, surveys, and competitive scans uncover real needs, pain points, and context. Findings are translated into personas and clear roadmap to guide the entire design process.



02.
Define
Insights are synthesized into a focused problem statement, scope, and success metrics. Clear goals align the team and guide decision-making.
02.
Define
Insights are synthesized into a focused problem statement, scope, and success metrics. Clear goals align the team and guide decision-making.
02.
Define
Insights are synthesized into a focused problem statement, scope, and success metrics. Clear goals align the team and guide decision-making.



03.
Ideate
“How might we” prompts, user flows, and quick sketching (e.g., Crazy 8s) generate multiple directions. Options are ranked by impact vs. effort to select the strongest path.
03.
Ideate
“How might we” prompts, user flows, and quick sketching (e.g., Crazy 8s) generate multiple directions. Options are ranked by impact vs. effort to select the strongest path.
03.
Ideate
“How might we” prompts, user flows, and quick sketching (e.g., Crazy 8s) generate multiple directions. Options are ranked by impact vs. effort to select the strongest path.
04.
Prototype
Low- to high-fidelity wireframes and clickable prototypes in Figma validate IA, interactions, and accessibility early; before heavy build costs.
04.
Prototype
Low- to high-fidelity wireframes and clickable prototypes in Figma validate IA, interactions, and accessibility early; before heavy build costs.
04.
Prototype
Low- to high-fidelity wireframes and clickable prototypes in Figma validate IA, interactions, and accessibility early; before heavy build costs.
05.
Test & Iterate
Usability testing informs refinements to copy, flows, and visuals. WCAG checks and performance tweaks follow, then developer-ready specs and a clean handoff.
05.
Test & Iterate
Usability testing informs refinements to copy, flows, and visuals. WCAG checks and performance tweaks follow, then developer-ready specs and a clean handoff.
05.
Test & Iterate
Usability testing informs refinements to copy, flows, and visuals. WCAG checks and performance tweaks follow, then developer-ready specs and a clean handoff.

Case studies
Team-based case studies from my UX program. Roles varied by project; each case clearly states my contributions across the process.

UI / UX Design
Flexee - Part-time work app
Team-based capstone from my UX program. We designed Flexee, a verified-employer marketplace for flexible part-time jobs.

UI / UX Design
MoveIt — Mobile & Smartwatch Fitness App
A clean, accessible flow to find a workout, follow it, and track resting HR across devices—built for speed and clarity.
What My professors Say
Here’s what my professors say about my collaboration, process, and teamwork while studying.
Your approach to analysing the test data was insighIul. You extracted meaningful paJerns and translated them into ac7onable design recommenda7ons. The addi7on of sketches to illustrate proposed design changes was especially effec7ve, as it grounded your sugges7ons in visual evidence and made the connec7on between data and design decisions much more tangible. Overall, the synthesis of your findings was both thoughIul and easy to understand, resul7ng in a compelling presenta7on of your usability insights. (Team work)
Lee-Roy Kruger
Professor
Your approach to analysing the test data was insighIul. You extracted meaningful paJerns and translated them into ac7onable design recommenda7ons. The addi7on of sketches to illustrate proposed design changes was especially effec7ve, as it grounded your sugges7ons in visual evidence and made the connec7on between data and design decisions much more tangible. Overall, the synthesis of your findings was both thoughIul and easy to understand, resul7ng in a compelling presenta7on of your usability insights. (Team work)
Lee-Roy Kruger
Professor
Your approach to analysing the test data was insighIul. You extracted meaningful paJerns and translated them into ac7onable design recommenda7ons. The addi7on of sketches to illustrate proposed design changes was especially effec7ve, as it grounded your sugges7ons in visual evidence and made the connec7on between data and design decisions much more tangible. Overall, the synthesis of your findings was both thoughIul and easy to understand, resul7ng in a compelling presenta7on of your usability insights. (Team work)
Lee-Roy Kruger
Professor
Your work has illustrated that you have the capacity to combine the accumulated competence and practical skills from the first semester and showcase how you were able to complete a larger project – consisting of user research, ideation, wireframing, and usability testing. You have also illustrated how to collaborate in a dynamic team, providing the opportunity to enhance soft skills, like communication and conflict resolution. (Team work)
Candice Kruger
Professor
Your work has illustrated that you have the capacity to combine the accumulated competence and practical skills from the first semester and showcase how you were able to complete a larger project – consisting of user research, ideation, wireframing, and usability testing. You have also illustrated how to collaborate in a dynamic team, providing the opportunity to enhance soft skills, like communication and conflict resolution. (Team work)
Candice Kruger
Professor
Your work has illustrated that you have the capacity to combine the accumulated competence and practical skills from the first semester and showcase how you were able to complete a larger project – consisting of user research, ideation, wireframing, and usability testing. You have also illustrated how to collaborate in a dynamic team, providing the opportunity to enhance soft skills, like communication and conflict resolution. (Team work)
Candice Kruger
Professor
Great collaboration. We can see how you have wireframed your solution to meet the intended users’ needs and goals. Reflecting on the previous stages of your process was documented quite nicely, providing the reader with background context to your design decision-making process. Great job on the wireframes produced. (Team work)
Lee-Roy Kruger
Professor
Great collaboration. We can see how you have wireframed your solution to meet the intended users’ needs and goals. Reflecting on the previous stages of your process was documented quite nicely, providing the reader with background context to your design decision-making process. Great job on the wireframes produced. (Team work)
Lee-Roy Kruger
Professor
Great collaboration. We can see how you have wireframed your solution to meet the intended users’ needs and goals. Reflecting on the previous stages of your process was documented quite nicely, providing the reader with background context to your design decision-making process. Great job on the wireframes produced. (Team work)
Lee-Roy Kruger
Professor



Hi
Hi
Hi
Let's work together
Let’s build something impactful together! Feel free to contact me on aleksandra.d.tanaskovic@gmail.com